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How To Download Mods For Borderlands 2 Updated

How To Download Mods For Borderlands 2


Running Mods

This page deals with "traditional" text-based Borderlands 2 / Pre-Sequel mods of the sort that are plant on the BLCMods Github. At that place'south a newer kind of mod called a Python SDK Mod which has a completely different method of installation and management. Come across that page for more info on those!

For "traditional" text-based mods, though the main tool to employ to manage them, and prepare your game for running mods, is the Borderlands Customs Mod Manager, or BLCMM.

Click here to download and install BLCMM (Nearly Recent Version: v1.2.0, on May 22, 2020)

BLCMM will auto-update to the latest version, if needed, from its splash screen.

Preparing Borderlands for Modding, Method 1 - Steam Only (BLCMM)

Note: BLCMM cannot currently hex-edit the Epic Games Store version of BL2 or TPS. EGS users should use Method 2 (Hex Multitool) instead. Steam users can still utilise either, depending on your preferences.

Earlier you lot commencement running mods, you need to hex edit your BL2/TPS executables to enable the console fully. One way to do this easily is within the Borderlands Community Mod Manager itself.

The first time you offset upwardly BLCMM, information technology will launch a dialog to help you prepare BL2 and TPS for accepting mods. The chief ii things which take to happen is hex-editing the game to accept the console commands nosotros demand, and setting upwardly a console cardinal to use in the game. Information technology volition look like this:

BLCMM Setup Game Files Dialog

If y'all don't have those options, there should be some text describing what to do to set it. Click the Apply button for Hexedit executable, and so cull a console key from the dropdown. Then hit the OK button and your game should exist ready to run mods!

If you want to return to this screen at any time, yous tin go to it with the Tools -> Setup game files for mods menu option.

NOTE: Croaky versions of Borderlands are very oft not able to run mods properly, since BL2+TPS modding relies on using Gearbox's "hotifx" mechanisms to do their piece of work. Too, the Russian-localized version of BL2 can't currently be patched.

Alternatively, you can also do this using c0dycode'south Hex Multitool. The Hex Multitool is a utility which allows you to make several changes to the Borderlands executable files, including the console changes. It supports several hexedits which BLCMM doesn't exercise, such as setting maximum currency limits and backpack size, etc.

Hex Multitool doesn't manage mods like BLCMM does, though, so you'll however demand BLCMM for that function.

The electric current Hex Multitool version can exist found here: BL Hex-Multitool .NET iv.v.zippo (requires .Internet four.5)

Managing Mods

Because of how BL2/TPS modding works, all of your mods that y'all utilize take to exist combined into a single file to run from the console. Some folks start with a bigger modpack like UCP, and and so add together more mods to that file. You tin can go some information nigh those modpacks on the Major Mod Packs page. If you lot're using one of those modpacks, save it in your game's Binaries directory. When you open BLCMM, it should find them automatically, though if they're named something different you may have to File -> Open to get to it.

If you don't want to employ a bigger modern pack, that'south fine - yous tin cull File -> New file in BLCMM to create a new file. Just salve the file in the game's Binaries directory (with a name like patch.txt if you want to stay consistent with the usual names) and utilize that as the base.

From this point forward, when you open BLCMM, information technology will open your main patch file, and y'all can use File -> Import mod file(s) to import new mods. They'll be stored in a mods binder, and you can toggle them on/off with the checkbox side by side to their names. Use File -> Save (or Ctrl-S) to relieve the patch file after each change! See Finding Mods for some tips on finding mods to use.

Annotation that if BLCMM was able to detect your Borderlands installation directory, its Open/Save dialogs will have a button on the side to go directly to your Binaries directory, and then you lot shouldn't have to discover it yourself:

BLCMM Binaries Buttons

Really Running Your Patch File

Once y'all have your patch file in the game'south Binaries directory, you lot should exist able to execute it from the panel. You take to exercise this every time you launch the game.

Windows Users: You must execute the modern from the main card. Await a few seconds for the game to talk to the Gearbox servers to do a bit of setup, then hitting the primal that you lot configured for the console, and then type in exec patch.txt (or exec reborn.txt, or whatever the filename was that y'all used). Depending on how your system saved the file, you may need to end upwardly doing something like exec patch.txt.txt instead).

Mac Users: You must execute the mod from the Printing any key screen, but you have to have been to the main menu at least once first. Once you get to the primary menu, expect a few seconds for the game to talk to the Gearbox servers, then hitting Esc and then "yeah" to go dorsum out to that Press whatsoever fundamental screen. And then hit your console central and apply the same exec commands that Windows users use. Note that in that location are a few extra gotchas when running mods on Mac.

Linux Users: The "native" Linux versions of BL2/TPS accept become rather out of date, unfortunately – neither have the well-nigh recent patches from Gearbox, and BL2 in particular doesn't have the latest story DLC (Commander Lilith and the Fight for Sanctuary). That DLC made some changes to the game data, and many mods needed to exist updated to account for the new data, and then won't piece of work totally properly on the native Linux version. Every bit such, information technology'southward actually recommended to run the Windows versions of BL2/TPS using Proton, rather than the native versions. To do and then, right click on the game in Steam, become to Properties, and select Forcefulness the use of a specific Steam Play compatibility tool. Choose the latest Proton version, and you should be proficient to go! You tin can follow the Windows instructions above. If you cull to employ the native Linux version anyhow, all of the communication for the Mac department applies as well, and so exist sure to read that, and click through to the wiki for the extra gotchas.

When running about major modpacks you lot will get a message on the screen telling you to check your BAR page in-game to brand certain that the mods practical properly. If they did y'all should see a message like this:

Running UCP Message

Notation: Whether or not you use UCP, Reborn, or any other combination of mods, they should ever exist stored in your one unmarried patch file, and you lot should only always execute a single file from the console. Never exec multiple files one afterwards the other – just utilise the one.

If you have whatever problems running mods or suspect that something's non working properly, run into the Customs / Support department.

Uninstalling Mods

If yous've run a modern, but decided y'all don't actually want to play with it. To "uninstall" the modernistic, only restart the game. Mods don't make permanent changes.

If you've merged multiple mods into a single file using BLCM, and you lot only want to remove 1 of them, you can just disable that category. To properly remove information technology from the file, enable structural edits in BLCMM's settings, then delete should be an option whenever you lot right click a category.

For information on some of the major mod packs, encounter Major Mod Packs. For information on how to detect other mods to use, see Finding Mods.

How To Download Mods For Borderlands 2

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